WNL XII Tier 1 Qualifier #2 Challenge

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Young Adult only. Show everyone

Challenge course · obstacle 6 of 10 · Balance

Karate Balance

  • 94%Made it50 of 53 who reached it
  • 3Falls
  • 7Retries7 athletes retried
  • 7.97Median timecompleted runs
  • 3.79FastestWeston Justis · Elite Male

Every group

GroupMade ItRetriesMedianFastest
Overall
Everyone50 of 5394%77.973.79
By gender
Male34 of 3792%67.303.79
Female16 of 16100%18.646.41
By age group
Kids6 of 6100%08.756.57
Teen10 of 1191%18.525.04
Young Adult6 of 786%010.545.63
Adult6 of 6100%28.944.40
Masters10 of 1191%29.756.46
Elite12 of 12100%26.103.79
By division
Kids Female4 of 4100%08.997.55
Kids Male2 of 2100%08.056.57
Teen Female6 of 6100%09.517.56
Teen Male4 of 580%15.455.04
Young Adult Female2 of 2100%010.166.41
Young Adult Male4 of 580%010.545.63
Adult Female1 of 1100%07.977.97
Adult Male5 of 5100%29.904.40
Masters Female2 of 2100%19.986.46
Masters Male8 of 989%19.756.54
Elite Female1 of 1100%06.606.60
Elite Male11 of 11100%26.063.79

Fastest on Karate Balance

  1. 1Weston JustisElite Male3.79
  2. 2Matthew BucknerAdult Male4.40
  3. 3Cooper HallElite Male4.84
  4. 4Jackson McGeeElite Male4.84
  5. 5Jack OdellTeen Male5.04

← Devil StepsPull-N-Go →

Young Adult

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Challenge course 8

  1. 1Tina VeharYoung Adult Female · 10 of 10 obstacles · 🔔 buzzer2:46.16
  2. 1Conrad SchmidtYoung Adult Male · 9 of 10 obstacles · 🔔 buzzer2:07.20
  3. 2Carlos GonzalezYoung Adult Male · 10 of 10 obstacles · 🔔 buzzer3:29.56
  4. 2Bella ZimmermanYoung Adult Female · 10 of 10 obstacles · 🔔 buzzer3:30.34
  5. 3Luke SmithYoung Adult Male · 6 of 10 obstacles1:10.79
  6. 4Grant GoodsonYoung Adult Male · 6 of 10 obstacles1:38.51
  7. 5Jackson LonsdorfYoung Adult Male · 5 of 10 obstacles1:48.91
  8. 6Samuel HamrickYoung Adult Male · 1 of 10 obstacles17.53

Highlights

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (8 of 8) · no falls · 1 retry · median 10.29 · fastest 8.45 (Luke Smith)

  2. 2Dropping ShelvesMoving Obstacles

    88% made it (7 of 8) · 1 fall · 5 retries · median 17.95 · fastest 5.23 (Tina Vehar)

  3. 3Pole VaultSwing & Lache

    100% made it (7 of 7) · no falls · 1 retry · median 13.58 · fastest 9.03 (Conrad Schmidt)

  4. 4Tic Tac BoardsJumps & Precision

    100% made it (7 of 7) · no falls · 2 retries · median 22.50 · fastest 11.47 (Conrad Schmidt)

  5. 5Devil StepsBalance

    100% made it (7 of 7) · no falls · median 12.46 · fastest 4.05 (Conrad Schmidt)

  6. 86% made it (6 of 7) · 1 fall · median 10.54 · fastest 5.63 (Luke Smith)

  7. 7Pull-N-GoUpper Body & Grip

    67% made it (4 of 6) · 2 falls · 2 retries · median 35.63 · fastest 11.00 (Conrad Schmidt)

  8. 8Tick TockMoving Obstacles

    100% made it (4 of 4) · no falls · 1 retry · median 17.88 · fastest 11.13 (Conrad Schmidt)

  9. 9French Toast SticksUpper Body & Grip

    100% made it (4 of 4) · no falls · median 18.19 · fastest 11.26 (Carlos Gonzalez)

  10. 10Lobster TraverseUpper Body & Grip

    100% made it (3 of 3) · no falls · median 23.27 · fastest 13.87 (Tina Vehar)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Upper Body & Grip85%Pull-N-Go, French Toast Sticks, Lobster Traverse
Moving Obstacles92%Dropping Shelves, Tick Tock
Balance93%Devil Steps, Karate Balance
Swing & Lache100%Swingin Around, Pole Vault
Jumps & Precision100%Tic Tac Boards

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Young Adult Female2 of 2100%10–
Young Adult Male2 of 633%6.2Pull-N-Go2 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 12:03 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.