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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.
Flow course 4th Place of 9 in Masters Male 10 of 10 Obstacles 1:47.07 Time Lost the most time on Knock Knock, Doorknobs : 9.61 s slower than the Masters Male median. Best obstacle: Lache Lane , 5th fastest of 9 in Masters Male. Hit the buzzer: a full course clear. Against the division median Faster SlowerLache Lane −0.09 faster Spidey Swing +0.41 slower Tyler's Choice Balance +0.18 slower Come and Go +1.47 slower Pipe Slider +0.71 slower The Orbiter +1.13 slower Tarzan +1.77 slower Sonic Curve +0.70 slower Knock Knock, Doorknobs +9.61 slower Hold Tight +1.80 slower Challenge course 5th Place of 9 in Masters Male 7 of 10 Obstacles 3:35.54 Time to Last Obstacle Lost the most time on Pull-N-Go : 31.90 s slower than the Masters Male median. Best obstacle: Dropping Shelves , 3rd fastest of 9 in Masters Male. The run ended on Tick Tock (obstacle 8 of 10). 2 retries used. Against the division median Faster SlowerSwingin Around +0.57 slower Dropping Shelves −3.38 faster Pole Vault +0.57 slower Tic Tac Boards +20.98 slower Devil Steps +7.50 slower Karate Balance +2.25 slower Pull-N-Go +31.90 slower Tris's two courses Result Flow Challenge Place 4th 5th Obstacles 10 7 Time 1:47.07 3:35.54to last obstacle Clear Yes No
By obstacle type, both courses Moving Obstacles : made 3 of 4Swing & Lache : made 5 of 5Balance : made 3 of 3Other : made 1 of 1Walls & Climbing : made 1 of 1Upper Body & Grip : made 3 of 3Jumps & Precision : made 1 of 1Male Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.
Highlights Flow course 🔔 20 Course clears 48% of 42 runs 🔥 Hold Tight Most falls 5 falls · 20% of those who reached it ⚡ 59.66 Fastest clear Nathan Hohn · Elite Male📊 7.8 of 10 Average obstacles median clear 1:13.16 How far runs got Made it Fell (number above)1 Lache Lane: 42 reached it, 42 made it, 0 fell 2 Spidey Swing: 42 reached it, 42 made it, 0 fell 4 3 Tyler's Choice Balance: 42 reached it, 38 made it, 4 fell 1 4 Come and Go: 38 reached it, 37 made it, 1 fell 2 5 Pipe Slider: 37 reached it, 35 made it, 2 fell 3 6 The Orbiter: 35 reached it, 32 made it, 3 fell 3 7 Tarzan: 32 reached it, 29 made it, 3 fell 8 Sonic Curve: 29 reached it, 29 made it, 0 fell 4 9 Knock Knock, Doorknobs: 29 reached it, 25 made it, 4 fell 5 10 Hold Tight: 25 reached it, 20 made it, 5 fell 🔔 20 hit the buzzer
Obstacle number · the full height is all 42 runs
1 more run has a result but no obstacle times from NinjaWorks, so it isn't in these numbers.
Flow course: obstacle by obstacle In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.
90% or more made it 70–89% Under 70%
100% made it (42 of 42) · no falls · median 2.87 · fastest 1.61 (Blake Hohn )
100% made it (42 of 42) · no falls · median 3.80 · fastest 3.10 (Gabriel Calnan )
90% made it (38 of 42) · 4 falls · median 7.47 · fastest 4.94 (Weston Justis )
97% made it (37 of 38) · 1 fall · median 13.07 · fastest 6.25 (Agustin Vega )
95% made it (35 of 37) · 2 falls · median 5.99 · fastest 3.26 (Kevin Sandelin )
91% made it (32 of 35) · 3 falls · median 9.13 · fastest 5.96 (Nathan Hohn )
91% made it (29 of 32) · 3 falls · median 6.15 · fastest 4.26 (Conrad Schmidt )
100% made it (29 of 29) · no falls · median 5.29 · fastest 3.99 (Gabriel Calnan )
86% made it (25 of 29) · 4 falls · median 10.54 · fastest 6.31 (Gabriel Calnan )
80% made it (20 of 25) · 5 falls · median 10.37 · fastest 5.23 (Cohen Smith )
By obstacle type How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.
Type Flow Upper Body & Grip 83% Knock Knock, Doorknobs, Hold Tight Balance 90% Tyler's Choice Balance Moving Obstacles 93% Pipe Slider, The Orbiter Other 97% Come and Go Swing & Lache 97% Lache Lane, Spidey Swing, Tarzan Walls & Climbing 100% Sonic Curve
Analytics by NinjaHQ (opens in a new tab) . From the official NinjaWorks timing. Updated Nov 8, 12:03 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.