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SR Stella Rossi Home gym MOTIVE School of MovementDivision Teen Female📸 Share Stella's results on Instagram
Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.
Flow course 6th Place of 7 in Teen Female 3 of 10 Obstacles 16.64 Time to Last Obstacle Lost the most time on Lache Lane : 0.57 s slower than the Teen Female median. The run ended on Come and Go (obstacle 4 of 10). Against the division median Faster SlowerLache Lane +0.57 slower Spidey Swing +0.06 slower Tyler's Choice Balance +0.05 slower Challenge course 4th Place of 8 in Teen Female 8 of 10 Obstacles 3:34.32 Time to Last Obstacle 🥇 Fastest in Teen Female on Tick Tock . Lost the most time on Tic Tac Boards : 9.59 s slower than the Teen Female median. Best obstacle: Tick Tock , 1st fastest of 4 in Teen Female. The run ended on French Toast Sticks (obstacle 9 of 10). Against the division median Faster SlowerSwingin Around −2.95 faster Dropping Shelves +4.10 slower Pole Vault −1.40 faster Tic Tac Boards +9.59 slower Devil Steps +6.51 slower Karate Balance +0.40 slower Pull-N-Go −1.32 faster Tick Tock −19.07 faster Stella's two courses Result Flow Challenge Place 6th 4th Obstacles 3 8 Time 16.64to last obstacle 3:34.32to last obstacle Clear No No
By obstacle type, both courses Other : made 0 of 1Upper Body & Grip : made 1 of 2Swing & Lache : made 4 of 4Balance : made 3 of 3Moving Obstacles : made 2 of 2Jumps & Precision : made 1 of 1Female Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.
Highlights Challenge course 🔔 7 Course clears 35% of 20 runs 🔥 Tick Tock Most falls 3 falls · 23% of those who reached it 🔁 Pole Vault Most retries 6 retries by 6 athletes ⚡ 2:11.52 Fastest clear Layla Sherman · Kids Female📊 7.5 of 10 Average obstacles median clear 2:51.10 How far runs got Made it Fell (number above)1 Swingin Around: 20 reached it, 20 made it, 0 fell 2 Dropping Shelves: 20 reached it, 20 made it, 0 fell 3 Pole Vault: 20 reached it, 20 made it, 0 fell 2 4 Tic Tac Boards: 20 reached it, 18 made it, 2 fell 2 5 Devil Steps: 18 reached it, 16 made it, 2 fell 6 Karate Balance: 16 reached it, 16 made it, 0 fell 3 7 Pull-N-Go: 16 reached it, 13 made it, 3 fell 3 8 Tick Tock: 13 reached it, 10 made it, 3 fell 1 9 French Toast Sticks: 10 reached it, 9 made it, 1 fell 2 10 Lobster Traverse: 9 reached it, 7 made it, 2 fell 🔔 7 hit the buzzer
Obstacle number · the full height is all 20 runs
Challenge course: obstacle by obstacle In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.
90% or more made it 70–89% Under 70%
100% made it (20 of 20) · no falls · median 13.05 · fastest 5.45 (Layla Sherman )
100% made it (20 of 20) · no falls · median 11.39 · fastest 5.23 (Tina Vehar )
100% made it (20 of 20) · no falls · 6 retries · median 23.78 · fastest 15.08 (Analise Nehnevajsa )
90% made it (18 of 20) · 2 falls · 5 retries · median 26.80 · fastest 13.33 (Ayla Bertrand )
89% made it (16 of 18) · 2 falls · 2 retries · median 13.69 · fastest 4.59 (Layla Sherman )
100% made it (16 of 16) · no falls · 1 retry · median 8.64 · fastest 6.41 (Tina Vehar )
81% made it (13 of 16) · 3 falls · 5 retries · median 41.06 · fastest 21.51 (Layla Sherman )
77% made it (10 of 13) · 3 falls · 4 retries · median 21.45 · fastest 16.09 (Bella Zimmerman )
90% made it (9 of 10) · 1 fall · median 11.67 · fastest 7.46 (Eva Myracle )
78% made it (7 of 9) · 2 falls · 1 retry · median 22.82 · fastest 13.87 (Tina Vehar )
By obstacle type How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.
Type Challenge Upper Body & Grip 83% Pull-N-Go, French Toast Sticks, Lobster Traverse Jumps & Precision 90% Tic Tac Boards Moving Obstacles 91% Dropping Shelves, Tick Tock Balance 94% Devil Steps, Karate Balance Swing & Lache 100% Swingin Around, Pole Vault
By division Challenge course Analytics by NinjaHQ (opens in a new tab) . From the official NinjaWorks timing. Updated Nov 8, 12:03 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.