WNL XII Tier 1 Qualifier #2 Challenge

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Young Adult Male only. Show everyone

Samuel Hamrick

Home gymBeast Ninja Obstacle CourseDivisionYoung Adult Male

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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 6thPlaceof 6 in Young Adult Male
  • 2 of 10Obstacles
  • 10.86Time to Last Obstacle
  • Lost the most time on Lache Lane: 3.27 s slower than the Young Adult Male median.
  • The run ended on Tyler's Choice Balance (obstacle 3 of 10).
Against the division medianFasterSlower
  1. Lache Lane+3.27 slower
  2. Spidey Swing+1.27 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane5.952.68+3.27
2Spidey Swing4.913.64+1.27
3Tyler's Choice BalanceFell7.59–

Challenge course

  • 6thPlaceof 6 in Young Adult Male
  • 1 of 10Obstacles
  • 17.53Time to Last Obstacle
  • Lost the most time on Swingin Around: 7.76 s slower than the Young Adult Male median.
  • The run ended on Dropping Shelves (obstacle 2 of 10).
  • 1 retry used.
Against the division medianFasterSlower
  1. Swingin Around+7.76 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around17.539.77+7.76
2Dropping ShelvesFell23.98–

Samuel's two courses

ResultFlowChallenge
Place6th6th
Obstacles21
Time10.86to last obstacle17.53to last obstacle
ClearNoNo

By obstacle type, both courses

  • Balance: made 0 of 1
  • Moving Obstacles: made 0 of 1
  • Swing & Lache: made 3 of 3

Young Adult Male

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Highlights

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (6 of 6) · no falls · 1 retry · median 9.89 · fastest 8.45 (Luke Smith)

  2. 2Dropping ShelvesMoving Obstacles

    83% made it (5 of 6) · 1 fall · 5 retries · median 23.98 · fastest 9.92 (Conrad Schmidt)

  3. 3Pole VaultSwing & Lache

    100% made it (5 of 5) · no falls · median 13.17 · fastest 9.03 (Conrad Schmidt)

  4. 4Tic Tac BoardsJumps & Precision

    100% made it (5 of 5) · no falls · 1 retry · median 21.90 · fastest 11.47 (Conrad Schmidt)

  5. 5Devil StepsBalance

    100% made it (5 of 5) · no falls · median 21.09 · fastest 4.05 (Conrad Schmidt)

  6. 80% made it (4 of 5) · 1 fall · median 10.54 · fastest 5.63 (Luke Smith)

  7. 7Pull-N-GoUpper Body & Grip

    50% made it (2 of 4) · 2 falls · 2 retries · median 24.20 · fastest 11.00 (Conrad Schmidt)

  8. 8Tick TockMoving Obstacles

    100% made it (2 of 2) · no falls · 1 retry · median 23.19 · fastest 11.13 (Conrad Schmidt)

  9. 9French Toast SticksUpper Body & Grip

    100% made it (2 of 2) · no falls · median 19.45 · fastest 11.26 (Carlos Gonzalez)

  10. 10Lobster TraverseUpper Body & Grip

    100% made it (1 of 1) · no falls · median 23.27 · fastest 23.27 (Carlos Gonzalez)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Upper Body & Grip71%Pull-N-Go, French Toast Sticks, Lobster Traverse
Moving Obstacles88%Dropping Shelves, Tick Tock
Balance90%Devil Steps, Karate Balance
Swing & Lache100%Swingin Around, Pole Vault
Jumps & Precision100%Tic Tac Boards

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Young Adult Male2 of 633%6.2Pull-N-Go2 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.