WNL XII Tier 1 Qualifier #2 Challenge

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Adult Male only. Show everyone

Ricky Vu

“Ricky Vu”

@rickyvuofficial on Instagram (opens in a new tab)

DivisionAdult Male

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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 5thPlaceof 5 in Adult Male
  • 5 of 10Obstacles
  • 1:08.43Time to Last Obstacle
  • Lost the most time on Come and Go: 16.45 s slower than the Adult Male median.
  • The run ended on The Orbiter (obstacle 6 of 10).
Against the division medianFasterSlower
  1. Lache Lane+3.96 slower
  2. Spidey Swing+0.85 slower
  3. Tyler's Choice Balance+5.47 slower
  4. Come and Go+16.45 slower
  5. Pipe Slider+4.77 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane6.662.70+3.96
2Spidey Swing4.723.87+0.85
3Tyler's Choice Balance13.457.98+5.47
4Come and Go33.5417.09+16.45
5Pipe Slider10.055.28+4.77
6The OrbiterFell8.89–

Challenge course

  • 5thPlaceof 5 in Adult Male
  • 6 of 10Obstacles
  • 2:43.85Time to Last Obstacle
  • Lost the most time on Devil Steps: 33.80 s slower than the Adult Male median.
  • The run ended on Pull-N-Go (obstacle 7 of 10).
  • 2 retries used.
Against the division medianFasterSlower
  1. Swingin Around+3.52 slower
  2. Dropping Shelves+9.35 slower
  3. Pole Vault+13.41 slower
  4. Tic Tac Boards+25.56 slower
  5. Devil Steps+33.80 slower
  6. Karate Balance+10.04 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around13.299.77+3.52
2Dropping Shelves22.1712.82+9.35
3Pole Vault29.0815.67+13.41
4Tic Tac Boards38.5512.99+25.56
5Devil Steps42.969.16+33.80
6Karate Balance17.807.76+10.04
7Pull-N-GoFell20.50–

Ricky's two courses

ResultFlowChallenge
Place5th5th
Obstacles56
Time1:08.43to last obstacle2:43.85to last obstacle
ClearNoNo

By obstacle type, both courses

  • Upper Body & Grip: made 0 of 1
  • Moving Obstacles: made 2 of 3
  • Swing & Lache: made 4 of 4
  • Balance: made 3 of 3
  • Other: made 1 of 1
  • Jumps & Precision: made 1 of 1

Adult Male

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Highlights

Flow course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Lache LaneSwing & Lache

    100% made it (5 of 5) · no falls · median 2.84 · fastest 2.17 (Henry Katrek)

  2. 2Spidey SwingSwing & Lache

    100% made it (5 of 5) · no falls · median 3.88 · fastest 3.56 (Matthew Buckner)

  3. 100% made it (5 of 5) · no falls · median 8.61 · fastest 7.24 (Matthew Buckner)

  4. 100% made it (5 of 5) · no falls · median 17.30 · fastest 14.06 (Chad Hohn)

  5. 5Pipe SliderMoving Obstacles

    100% made it (5 of 5) · no falls · median 5.43 · fastest 4.56 (Henry Katrek)

  6. 6The OrbiterMoving Obstacles

    80% made it (4 of 5) · 1 fall · median 8.89 · fastest 8.13 (Matthew Buckner)

  7. 7TarzanSwing & Lache

    100% made it (4 of 4) · no falls · median 6.19 · fastest 5.61 (Chad Hohn)

  8. 8Sonic CurveWalls & Climbing

    100% made it (4 of 4) · no falls · median 5.85 · fastest 5.29 (Henry Katrek)

  9. 9Knock Knock, DoorknobsUpper Body & Grip

    100% made it (4 of 4) · no falls · median 10.83 · fastest 8.92 (Henry Katrek)

  10. 10Hold TightUpper Body & Grip

    50% made it (2 of 4) · 2 falls · median 8.37 · fastest 6.32 (Matthew Buckner)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeFlow
Upper Body & Grip75%Knock Knock, Doorknobs, Hold Tight
Moving Obstacles90%Pipe Slider, The Orbiter
Swing & Lache100%Lache Lane, Spidey Swing, Tarzan
Balance100%Tyler's Choice Balance
Other100%Come and Go
Walls & Climbing100%Sonic Curve

By division

Flow course

DivisionClearsAvg ObstaclesMost Falls
Adult Male2 of 540%8.6Hold Tight2 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.