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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.
Flow course 5th Place of 6 in Young Adult Male 3 of 10 Obstacles 15.74 Time to Last Obstacle Lost the most time on Tyler's Choice Balance : 1.25 s slower than the Young Adult Male median. Best obstacle: Lache Lane , 3rd fastest of 6 in Young Adult Male. The run ended on Come and Go (obstacle 4 of 10). Against the division median Faster SlowerLache Lane −0.43 faster Spidey Swing +0.82 slower Tyler's Choice Balance +1.25 slower Challenge course 4th Place of 6 in Young Adult Male 6 of 10 Obstacles 1:38.51 Time to Last Obstacle Lost the most time on Devil Steps : 6.72 s slower than the Young Adult Male median. Best obstacle: Swingin Around , 2nd fastest of 6 in Young Adult Male. The run ended on Pull-N-Go (obstacle 7 of 10). 2 retries used. Against the division median Faster SlowerSwingin Around −1.35 faster Dropping Shelves +3.39 slower Pole Vault −2.70 faster Tic Tac Boards +4.29 slower Devil Steps +6.72 slower Karate Balance −2.25 faster Grant's two courses Result Flow Challenge Place 5th 4th Obstacles 3 6 Time 15.74to last obstacle 1:38.51to last obstacle Clear No No
By obstacle type, both courses Other : made 0 of 1Upper Body & Grip : made 0 of 1Swing & Lache : made 4 of 4Balance : made 3 of 3Moving Obstacles : made 1 of 1Jumps & Precision : made 1 of 1Teen Female Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.
Highlights Challenge course 🔔 1 Course clear 13% of 8 runs 🔥 Lobster Traverse Most falls 2 falls · 67% of those who reached it 🔁 Pole Vault Most retries 3 retries by 3 athletes ⚡ 3:32.75 Fastest clear Ayla Bertrand · Teen Female📊 7.3 of 10 Average obstacles median clear 3:32.75 How far runs got Made it Fell (number above)1 Swingin Around: 8 reached it, 8 made it, 0 fell 2 Dropping Shelves: 8 reached it, 8 made it, 0 fell 3 Pole Vault: 8 reached it, 8 made it, 0 fell 4 Tic Tac Boards: 8 reached it, 8 made it, 0 fell 2 5 Devil Steps: 8 reached it, 6 made it, 2 fell 6 Karate Balance: 6 reached it, 6 made it, 0 fell 7 Pull-N-Go: 6 reached it, 6 made it, 0 fell 2 8 Tick Tock: 6 reached it, 4 made it, 2 fell 1 9 French Toast Sticks: 4 reached it, 3 made it, 1 fell 2 10 Lobster Traverse: 3 reached it, 1 made it, 2 fell 🔔 1 hit the buzzer
Obstacle number · the full height is all 8 runs
Challenge course: obstacle by obstacle In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.
90% or more made it 70–89% Under 70%
100% made it (8 of 8) · no falls · median 13.64 · fastest 10.30 (Logan Tucker )
100% made it (8 of 8) · no falls · median 20.47 · fastest 9.02 (Ayla Bertrand )
100% made it (8 of 8) · no falls · 3 retries · median 23.24 · fastest 15.08 (Analise Nehnevajsa )
100% made it (8 of 8) · no falls · 2 retries · median 21.02 · fastest 13.33 (Ayla Bertrand )
75% made it (6 of 8) · 2 falls · 2 retries · median 24.92 · fastest 13.80 (Ayla Bertrand )
100% made it (6 of 6) · no falls · median 9.51 · fastest 7.56 (Analise Nehnevajsa )
100% made it (6 of 6) · no falls · 2 retries · median 1:04.30 · fastest 31.51 (Analise Nehnevajsa )
67% made it (4 of 6) · 2 falls · 3 retries · median 38.14 · fastest 24.93 (Stella Rossi )
75% made it (3 of 4) · 1 fall · median 15.30 · fastest 11.67 (Analise Nehnevajsa )
33% made it (1 of 3) · 2 falls · 1 retry · median 38.66 · fastest 38.66 (Ayla Bertrand )
By obstacle type How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.
Type Challenge Upper Body & Grip 77% Pull-N-Go, French Toast Sticks, Lobster Traverse Moving Obstacles 86% Dropping Shelves, Tick Tock Balance 86% Devil Steps, Karate Balance Swing & Lache 100% Swingin Around, Pole Vault Jumps & Precision 100% Tic Tac Boards
By division Challenge course Division Clears Avg Obstacles Most Falls Teen Female 1 of 813% 7.3 Lobster Traverse2 falls
Analytics by NinjaHQ (opens in a new tab) . From the official NinjaWorks timing. Updated Nov 8, 12:03 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.