WNL XII Tier 1 Qualifier #2 Challenge

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Elite Female only. Show everyone

Grant Goodson

“Thumb's Up Ninja”

@thumbsup_ninja on Instagram (opens in a new tab)

Home gymRose's Training CenterDivisionYoung Adult Male

📸 Share Grant's results on Instagram

Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 5thPlaceof 6 in Young Adult Male
  • 3 of 10Obstacles
  • 15.74Time to Last Obstacle
  • Lost the most time on Tyler's Choice Balance: 1.25 s slower than the Young Adult Male median.
  • Best obstacle: Lache Lane, 3rd fastest of 6 in Young Adult Male.
  • The run ended on Come and Go (obstacle 4 of 10).
Against the division medianFasterSlower
  1. Lache Lane−0.43 faster
  2. Spidey Swing+0.82 slower
  3. Tyler's Choice Balance+1.25 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane2.683.11−0.43
2Spidey Swing4.463.64+0.82
3Tyler's Choice Balance8.607.35+1.25
4Come and GoFell20.26–

Challenge course

  • 4thPlaceof 6 in Young Adult Male
  • 6 of 10Obstacles
  • 1:38.51Time to Last Obstacle
  • Lost the most time on Devil Steps: 6.72 s slower than the Young Adult Male median.
  • Best obstacle: Swingin Around, 2nd fastest of 6 in Young Adult Male.
  • The run ended on Pull-N-Go (obstacle 7 of 10).
  • 2 retries used.
Against the division medianFasterSlower
  1. Swingin Around−1.35 faster
  2. Dropping Shelves+3.39 slower
  3. Pole Vault−2.70 faster
  4. Tic Tac Boards+4.29 slower
  5. Devil Steps+6.72 slower
  6. Karate Balance−2.25 faster
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around8.6610.01−1.35
2Dropping Shelves24.3620.97+3.39
3Pole Vault Top 3 · 2nd of all10.6813.38−2.70
4Tic Tac Boards21.9017.61+4.29
5Devil Steps23.4916.77+6.72
6Karate Balance9.4111.66−2.25
7Pull-N-GoFell24.20–

Grant's two courses

ResultFlowChallenge
Place5th4th
Obstacles36
Time15.74to last obstacle1:38.51to last obstacle
ClearNoNo

By obstacle type, both courses

  • Other: made 0 of 1
  • Upper Body & Grip: made 0 of 1
  • Swing & Lache: made 4 of 4
  • Balance: made 3 of 3
  • Moving Obstacles: made 1 of 1
  • Jumps & Precision: made 1 of 1

Elite Female

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Highlights

Challenge course

  • 0Course clears0% of 1 run
  • Pull-N-GoMost falls1 fall · 100% of those who reached it
  • Pull-N-GoMost retries1 retry by 1 athlete
  • 6 of 7Average obstacles
How far runs gotMade itFell (number above)

Obstacle number · the full height is all 1 run

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (1 of 1) · no falls · median 11.66 · fastest 11.66 (Savannah Robinson)

  2. 2Dropping ShelvesMoving Obstacles

    100% made it (1 of 1) · no falls · median 19.10 · fastest 19.10 (Savannah Robinson)

  3. 3Pole VaultSwing & Lache

    100% made it (1 of 1) · no falls · median 16.04 · fastest 16.04 (Savannah Robinson)

  4. 4Tic Tac BoardsJumps & Precision

    100% made it (1 of 1) · no falls · median 21.46 · fastest 21.46 (Savannah Robinson)

  5. 5Devil StepsBalance

    100% made it (1 of 1) · no falls · median 13.96 · fastest 13.96 (Savannah Robinson)

  6. 100% made it (1 of 1) · no falls · median 6.60 · fastest 6.60 (Savannah Robinson)

  7. 7Pull-N-GoUpper Body & Grip

    0% made it (0 of 1) · 1 fall · 1 retry

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Upper Body & Grip0%Pull-N-Go
Swing & Lache100%Swingin Around, Pole Vault
Moving Obstacles100%Dropping Shelves
Jumps & Precision100%Tic Tac Boards
Balance100%Devil Steps, Karate Balance

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Elite Female0 of 10%6Pull-N-Go1 fall

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 12:03 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.