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CH Cooper Hall Home gym Level UpDivision Elite Male📸 Share Cooper's results on Instagram
Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.
Flow course 11th Place of 12 in Elite Male 2 of 10 Obstacles 5.31 Time to Last Obstacle Best obstacle: Spidey Swing , 2nd fastest of 12 in Elite Male. The run ended on Tyler's Choice Balance (obstacle 3 of 10). Against the division median Faster SlowerLache Lane −0.24 faster Spidey Swing −0.24 faster Challenge course 2nd Place of 12 in Elite Male 10 of 10 Obstacles 2:51.59 Time Lost the most time on Dropping Shelves : 4.81 s slower than the Elite Male median. Best obstacle: Karate Balance , 2nd fastest of 11 in Elite Male. Hit the buzzer: a full course clear. Against the division median Faster SlowerSwingin Around −0.45 faster Dropping Shelves +4.81 slower Pole Vault +0.66 slower Tic Tac Boards +0.55 slower Devil Steps −0.64 faster Karate Balance −1.26 faster Pull-N-Go −4.49 faster Tick Tock −7.58 faster French Toast Sticks +2.56 slower Lobster Traverse −8.86 faster Cooper's two courses Result Flow Challenge Place 11th 2nd Obstacles 2 10 Time 5.31to last obstacle 2:51.59 Clear No Yes
By obstacle type, both courses Balance : made 2 of 3Swing & Lache : made 4 of 4Moving Obstacles : made 2 of 2Jumps & Precision : made 1 of 1Upper Body & Grip : made 3 of 3Adult Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.
Highlights Challenge course 🔔 4 Course clears 57% of 7 runs 🔥 Pull-N-Go Most falls 2 falls · 33% of those who reached it 🔁 Karate Balance Most retries 2 retries by 2 athletes ⚡ 1:58.09 Fastest clear Matthew Buckner · Adult Male📊 7.7 of 10 Average obstacles median clear 2:21.25 How far runs got Made it Fell (number above)1 Swingin Around: 7 reached it, 7 made it, 0 fell 2 Dropping Shelves: 7 reached it, 7 made it, 0 fell 3 Pole Vault: 7 reached it, 7 made it, 0 fell 1 4 Tic Tac Boards: 7 reached it, 6 made it, 1 fell 5 Devil Steps: 6 reached it, 6 made it, 0 fell 6 Karate Balance: 6 reached it, 6 made it, 0 fell 2 7 Pull-N-Go: 6 reached it, 4 made it, 2 fell 8 Tick Tock: 4 reached it, 4 made it, 0 fell 9 French Toast Sticks: 4 reached it, 4 made it, 0 fell 10 Lobster Traverse: 3 reached it, 3 made it, 0 fell 🔔 4 hit the buzzer
Obstacle number · the full height is all 7 runs
Challenge course: obstacle by obstacle In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.
90% or more made it 70–89% Under 70%
100% made it (7 of 7) · no falls · median 13.29 · fastest 7.50 (Matthew Buckner )
100% made it (7 of 7) · no falls · 1 retry · median 12.30 · fastest 7.67 (Hannah Fossette )
100% made it (7 of 7) · no falls · 1 retry · median 21.13 · fastest 10.81 (Matthew Buckner )
86% made it (6 of 7) · 1 fall · 1 retry · median 18.22 · fastest 11.12 (Matthew Buckner )
100% made it (6 of 6) · no falls · median 10.31 · fastest 6.15 (Henry Katrek )
100% made it (6 of 6) · no falls · 2 retries · median 8.94 · fastest 4.40 (Matthew Buckner )
67% made it (4 of 6) · 2 falls · 2 retries · median 20.50 · fastest 15.71 (Henry Katrek )
100% made it (4 of 4) · no falls · median 13.13 · fastest 11.05 (Henry Katrek )
100% made it (4 of 4) · no falls · 1 retry · median 16.05 · fastest 13.44 (Matthew Buckner )
100% made it (3 of 3) · no falls · median 21.07 · fastest 17.40 (Matthew Buckner )
By obstacle type How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.
Type Challenge Upper Body & Grip 85% Pull-N-Go, French Toast Sticks, Lobster Traverse Jumps & Precision 86% Tic Tac Boards Swing & Lache 100% Swingin Around, Pole Vault Moving Obstacles 100% Dropping Shelves, Tick Tock Balance 100% Devil Steps, Karate Balance
By division Challenge course Division Clears Avg Obstacles Most Falls Adult Female 0 of 20% 4.5 Pull-N-Go1 fall Adult Male 4 of 580% 9 Pull-N-Go1 fall
Analytics by NinjaHQ (opens in a new tab) . From the official NinjaWorks timing. Updated Nov 8, 12:15 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.