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CS Conrad Schmidt Division Young Adult Male
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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.
Flow course 1st Place of 6 in Young Adult Male 10 of 10 Obstacles 1:06.74 Time ⚡ Fastest of everyone on Tarzan . 🥇 Fastest in Young Adult Male on Lache Lane , Spidey Swing , Pipe Slider , The Orbiter , Sonic Curve , Knock Knock, Doorknobs , Hold Tight . Best obstacle: Lache Lane , 1st fastest of 6 in Young Adult Male. Hit the buzzer: a full course clear. Against the division median Faster SlowerLache Lane −1.33 faster Spidey Swing −1.18 faster Tyler's Choice Balance −0.66 faster Come and Go −2.66 faster Pipe Slider −3.57 faster The Orbiter −4.42 faster Tarzan −4.04 faster Sonic Curve −1.90 faster Challenge course 1st Place of 6 in Young Adult Male 9 of 10 Obstacles 2:07.20 Time ⚡ Fastest of everyone on Pole Vault , Devil Steps , Pull-N-Go . 🥇 Fastest in Young Adult Male on Dropping Shelves , Tic Tac Boards , Tick Tock . Lost the most time on Karate Balance : 13.71 s slower than the Young Adult Male median. Best obstacle: Dropping Shelves , 1st fastest of 5 in Young Adult Male. Hit the buzzer: a full course clear. 1 retry used. Against the division median Faster SlowerSwingin Around +10.06 slower Dropping Shelves −14.25 faster Pole Vault −4.35 faster Tic Tac Boards −10.73 faster Devil Steps −18.24 faster Karate Balance +13.71 slower Conrad's two courses Result Flow Challenge Place 1st 1st Obstacles 10 9 Time 1:06.74 2:07.20 Clear Yes Yes
By obstacle type, both courses Swing & Lache : made 5 of 5Balance : made 3 of 3Other : made 1 of 1Moving Obstacles : made 4 of 4Walls & Climbing : made 1 of 1Upper Body & Grip : made 4 of 4Jumps & Precision : made 1 of 1Masters Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.
Highlights Flow course 🔔 5 Course clears 42% of 12 runs 🔥 Pipe Slider Most falls 4 falls · 33% of those who reached it ⚡ 1:04.47 Fastest clear Kevin Sandelin · Masters Male📊 7.3 of 10 Average obstacles median clear 1:21.90 How far runs got Made it Fell (number above)1 Lache Lane: 12 reached it, 12 made it, 0 fell 2 Spidey Swing: 12 reached it, 12 made it, 0 fell 3 Tyler's Choice Balance: 12 reached it, 12 made it, 0 fell 4 Come and Go: 12 reached it, 12 made it, 0 fell 4 5 Pipe Slider: 12 reached it, 8 made it, 4 fell 1 6 The Orbiter: 8 reached it, 7 made it, 1 fell 7 Tarzan: 7 reached it, 7 made it, 0 fell 8 Sonic Curve: 7 reached it, 7 made it, 0 fell 1 9 Knock Knock, Doorknobs: 7 reached it, 6 made it, 1 fell 1 10 Hold Tight: 6 reached it, 5 made it, 1 fell 🔔 5 hit the buzzer
Obstacle number · the full height is all 12 runs
Flow course: obstacle by obstacle In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.
90% or more made it 70–89% Under 70%
100% made it (12 of 12) · no falls · median 4.36 · fastest 1.79 (Kevin Sandelin )
100% made it (12 of 12) · no falls · median 4.68 · fastest 3.16 (Kevin Sandelin )
100% made it (12 of 12) · no falls · median 10.41 · fastest 6.91 (Kevin Sandelin )
100% made it (12 of 12) · no falls · median 12.95 · fastest 7.13 (Kevin Sandelin )
67% made it (8 of 12) · 4 falls · median 4.85 · fastest 3.26 (Kevin Sandelin )
88% made it (7 of 8) · 1 fall · median 13.92 · fastest 9.24 (Kevin Sandelin )
100% made it (7 of 7) · no falls · median 6.14 · fastest 4.68 (David Kiser )
100% made it (7 of 7) · no falls · median 7.10 · fastest 4.88 (Kevin Sandelin )
86% made it (6 of 7) · 1 fall · median 17.63 · fastest 13.83 (Aaron McGee )
83% made it (5 of 6) · 1 fall · median 13.13 · fastest 7.81 (Kevin Sandelin )
By obstacle type How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.
Type Flow Moving Obstacles 75% Pipe Slider, The Orbiter Upper Body & Grip 85% Knock Knock, Doorknobs, Hold Tight Swing & Lache 100% Lache Lane, Spidey Swing, Tarzan Balance 100% Tyler's Choice Balance Other 100% Come and Go Walls & Climbing 100% Sonic Curve
Analytics by NinjaHQ (opens in a new tab) . From the official NinjaWorks timing. Updated Nov 8, 12:15 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.