WNL XII Tier 1 Qualifier #2 Challenge

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

📸 Share Cohen's results on Instagram

Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 3rdPlaceof 12 in Elite Male
  • 10 of 10Obstacles
  • 1:03.91Time
  • ⚡ Fastest of everyone on Hold Tight.
  • Lost the most time on The Orbiter: 2.41 s slower than the Elite Male median.
  • Best obstacle: Tyler's Choice Balance, 2nd fastest of 10 in Elite Male.
  • Hit the buzzer: a full course clear.
Against the division medianFasterSlower
  1. Lache Lane+0.12 slower
  2. Spidey Swing−0.04 faster
  3. Tyler's Choice Balance−1.04 faster
  4. Come and Go−2.60 faster
  5. Pipe Slider−1.17 faster
  6. The Orbiter+2.41 slower
  7. Tarzan+0.37 slower
  8. Sonic Curve−0.33 faster
  9. Knock Knock, Doorknobs+0.16 slower
  10. Hold Tight−0.90 faster
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane2.282.16+0.12
2Spidey Swing3.463.50−0.04
3Tyler's Choice Balance5.977.01−1.04
4Come and Go13.0715.67−2.60
5Pipe Slider4.535.70−1.17
6The Orbiter9.276.86+2.41
7Tarzan6.486.11+0.37
8Sonic Curve Top 3 · 2nd of all4.024.35−0.33
9Knock Knock, Doorknobs9.609.44+0.16
10Hold Tight Buzzer ⚡ Fastest of all5.236.13−0.90

Challenge course

  • 6thPlaceof 12 in Elite Male
  • 7 of 10Obstacles
  • 1:30.54Time to Last Obstacle
  • 🥇 Fastest in Elite Male on Pull-N-Go.
  • Lost the most time on Tic Tac Boards: 0.83 s slower than the Elite Male median.
  • Best obstacle: Pull-N-Go, 1st fastest of 9 in Elite Male.
  • The run ended on Tick Tock (obstacle 8 of 10).
  • 2 retries used.
Against the division medianFasterSlower
  1. Swingin Around−1.10 faster
  2. Dropping Shelves−1.07 faster
  3. Pole Vault−2.48 faster
  4. Tic Tac Boards+0.83 slower
  5. Devil Steps−0.29 faster
  6. Karate Balance+0.37 slower
  7. Pull-N-Go−4.88 faster
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around6.547.64−1.10
2Dropping Shelves Top 3 · 3rd of all5.766.83−1.07
3Pole Vault12.6615.14−2.48
4Tic Tac Boards18.6217.79+0.83
5Devil Steps10.4210.71−0.29
6Karate Balance6.135.76+0.37
7Pull-N-Go 🥇 Fastest in division30.4035.28−4.88
8Tick TockFell28.62–

Cohen's two courses

ResultFlowChallenge
Place3rd6th
Obstacles107
Time1:03.911:30.54to last obstacle
ClearYesNo

By obstacle type, both courses

  • Moving Obstacles: made 3 of 4
  • Swing & Lache: made 5 of 5
  • Balance: made 3 of 3
  • Other: made 1 of 1
  • Walls & Climbing: made 1 of 1
  • Upper Body & Grip: made 3 of 3
  • Jumps & Precision: made 1 of 1

Highlights

Flow course

  • 25Course clears41% of 61 runs
  • Pipe SliderMost falls7 falls · 13% of those who reached it
  • 59.66Fastest clearNathan Hohn · Elite Male
  • 7.3 of 10Average obstaclesmedian clear 1:20.42
How far runs gotMade itFell (number above)

Obstacle number · the full height is all 61 runs

1 more run has a result but no obstacle times from NinjaWorks, so it isn't in these numbers.

Flow course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Lache LaneSwing & Lache

    100% made it (61 of 61) · no falls · median 3.11 · fastest 1.61 (Blake Hohn)

  2. 2Spidey SwingSwing & Lache

    100% made it (61 of 61) · no falls · median 3.89 · fastest 3.08 (Ayla Bertrand)

  3. 89% made it (54 of 61) · 7 falls · median 8.07 · fastest 4.94 (Weston Justis)

  4. 94% made it (51 of 54) · 3 falls · median 13.07 · fastest 6.25 (Agustin Vega)

  5. 5Pipe SliderMoving Obstacles

    87% made it (45 of 52) · 7 falls · median 6.67 · fastest 3.26 (Kevin Sandelin)

  6. 6The OrbiterMoving Obstacles

    91% made it (42 of 46) · 4 falls · median 11.11 · fastest 5.96 (Nathan Hohn)

  7. 7TarzanSwing & Lache

    86% made it (37 of 43) · 6 falls · median 6.41 · fastest 4.26 (Conrad Schmidt)

  8. 8Sonic CurveWalls & Climbing

    95% made it (36 of 38) · 2 falls · median 5.64 · fastest 3.99 (Gabriel Calnan)

  9. 9Knock Knock, DoorknobsUpper Body & Grip

    84% made it (31 of 37) · 6 falls · median 10.96 · fastest 6.31 (Gabriel Calnan)

  10. 10Hold TightUpper Body & Grip

    81% made it (25 of 31) · 6 falls · median 10.46 · fastest 5.23 (Cohen Smith)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeFlow
Upper Body & Grip82%Knock Knock, Doorknobs, Hold Tight
Balance89%Tyler's Choice Balance
Moving Obstacles89%Pipe Slider, The Orbiter
Other94%Come and Go
Walls & Climbing95%Sonic Curve
Swing & Lache96%Lache Lane, Spidey Swing, Tarzan

By division

Flow course

DivisionClearsAvg ObstaclesMost Falls
Kids Female2 of 450%7Tarzan1 fall
Kids Male2 of 2100%10–
Teen Female2 of 729%6.4Knock Knock, Doorknobs2 falls
Teen Male5 of 863%8.3Knock Knock, Doorknobs1 fall
Young Adult Female1 of 250%8.5Sonic Curve1 fall
Young Adult Male2 of 633%6.5Knock Knock, Doorknobs1 fall
Adult Female0 of 20%3Pipe Slider1 fall
Adult Male2 of 540%8.6Hold Tight2 falls
Masters Female0 of 30%4Pipe Slider3 falls
Masters Male5 of 956%8.4Hold Tight1 fall
Elite Female0 of 10%6Tarzan1 fall
Elite Male4 of 1233%7.1Hold Tight2 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.