WNL XII Tier 1 Qualifier #1 Flow Course

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Young Adult only. Show everyone

Challenge course · obstacle 7 of 10 · Upper Body & Grip

Pull-N-Go

  • 76%Made it38 of 50 who reached it
  • 12Falls
  • 16Retries16 athletes retried
  • 35.43Median timecompleted runs
  • 11.00FastestConrad Schmidt · Young Adult Male

Every group

GroupMade ItRetriesMedianFastest
Overall
Everyone38 of 5076%1635.4311.00
By gender
Male25 of 3474%1133.6611.00
Female13 of 1681%541.0621.51
By age group
Kids6 of 6100%127.9220.95
Teen9 of 1090%41:02.5725.10
Young Adult4 of 667%235.6311.00
Adult4 of 667%220.5015.71
Masters6 of 1060%450.4928.75
Elite9 of 1275%334.3930.40
By division
Kids Female4 of 4100%131.6421.51
Kids Male2 of 2100%024.1020.95
Teen Female6 of 6100%21:04.3031.51
Teen Male3 of 475%236.2425.10
Young Adult Female2 of 2100%037.4633.86
Young Adult Male2 of 450%224.2011.00
Adult Female0 of 10%1––
Adult Male4 of 580%120.5015.71
Masters Female1 of 250%055.3055.30
Masters Male5 of 863%448.4228.75
Elite Female0 of 10%1––
Elite Male9 of 1182%234.3930.40

Fastest on Pull-N-Go

  1. 1Conrad SchmidtYoung Adult Male11.00
  2. 2Henry KatrekAdult Male15.71
  3. 3Aiden BurleyAdult Male19.32
  4. 4Carter LewisKids Male20.95
  5. 5Layla ShermanKids Female21.51

← Karate BalanceTick Tock →

Young Adult

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Challenge course 8

  1. 1Tina VeharYoung Adult Female · 10 of 10 obstacles · 🔔 buzzer2:46.16
  2. 1Conrad SchmidtYoung Adult Male · 9 of 10 obstacles · 🔔 buzzer2:07.20
  3. 2Carlos GonzalezYoung Adult Male · 10 of 10 obstacles · 🔔 buzzer3:29.56
  4. 2Bella ZimmermanYoung Adult Female · 10 of 10 obstacles · 🔔 buzzer3:30.34
  5. 3Luke SmithYoung Adult Male · 6 of 10 obstacles1:10.79
  6. 4Grant GoodsonYoung Adult Male · 6 of 10 obstacles1:38.51
  7. 5Jackson LonsdorfYoung Adult Male · 5 of 10 obstacles1:48.91
  8. 6Samuel HamrickYoung Adult Male · 1 of 10 obstacles17.53

Highlights

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (8 of 8) · no falls · 1 retry · median 10.29 · fastest 8.45 (Luke Smith)

  2. 2Dropping ShelvesMoving Obstacles

    88% made it (7 of 8) · 1 fall · 5 retries · median 17.95 · fastest 5.23 (Tina Vehar)

  3. 3Pole VaultSwing & Lache

    100% made it (7 of 7) · no falls · 1 retry · median 13.58 · fastest 9.03 (Conrad Schmidt)

  4. 4Tic Tac BoardsJumps & Precision

    100% made it (7 of 7) · no falls · 2 retries · median 22.50 · fastest 11.47 (Conrad Schmidt)

  5. 5Devil StepsBalance

    100% made it (7 of 7) · no falls · median 12.46 · fastest 4.05 (Conrad Schmidt)

  6. 86% made it (6 of 7) · 1 fall · median 10.54 · fastest 5.63 (Luke Smith)

  7. 7Pull-N-GoUpper Body & Grip

    67% made it (4 of 6) · 2 falls · 2 retries · median 35.63 · fastest 11.00 (Conrad Schmidt)

  8. 8Tick TockMoving Obstacles

    100% made it (4 of 4) · no falls · 1 retry · median 17.88 · fastest 11.13 (Conrad Schmidt)

  9. 9French Toast SticksUpper Body & Grip

    100% made it (4 of 4) · no falls · median 18.19 · fastest 11.26 (Carlos Gonzalez)

  10. 10Lobster TraverseUpper Body & Grip

    100% made it (3 of 3) · no falls · median 23.27 · fastest 13.87 (Tina Vehar)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Upper Body & Grip85%Pull-N-Go, French Toast Sticks, Lobster Traverse
Moving Obstacles92%Dropping Shelves, Tick Tock
Balance93%Devil Steps, Karate Balance
Swing & Lache100%Swingin Around, Pole Vault
Jumps & Precision100%Tic Tac Boards

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Young Adult Female2 of 2100%10–
Young Adult Male2 of 633%6.2Pull-N-Go2 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.