WNL XII Tier 1 Qualifier #1 Flow Course

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Adult only. Show everyone

Challenge course · obstacle 7 of 10 · Upper Body & Grip

Pull-N-Go

  • 76%Made it38 of 50 who reached it
  • 12Falls
  • 16Retries16 athletes retried
  • 35.43Median timecompleted runs
  • 11.00FastestConrad Schmidt · Young Adult Male

Every group

GroupMade ItRetriesMedianFastest
Overall
Everyone38 of 5076%1635.4311.00
By gender
Male25 of 3474%1133.6611.00
Female13 of 1681%541.0621.51
By age group
Kids6 of 6100%127.9220.95
Teen9 of 1090%41:02.5725.10
Young Adult4 of 667%235.6311.00
Adult4 of 667%220.5015.71
Masters6 of 1060%450.4928.75
Elite9 of 1275%334.3930.40
By division
Kids Female4 of 4100%131.6421.51
Kids Male2 of 2100%024.1020.95
Teen Female6 of 6100%21:04.3031.51
Teen Male3 of 475%236.2425.10
Young Adult Female2 of 2100%037.4633.86
Young Adult Male2 of 450%224.2011.00
Adult Female0 of 10%1––
Adult Male4 of 580%120.5015.71
Masters Female1 of 250%055.3055.30
Masters Male5 of 863%448.4228.75
Elite Female0 of 10%1––
Elite Male9 of 1182%234.3930.40

Fastest on Pull-N-Go

  1. 1Conrad SchmidtYoung Adult Male11.00
  2. 2Henry KatrekAdult Male15.71
  3. 3Aiden BurleyAdult Male19.32
  4. 4Carter LewisKids Male20.95
  5. 5Layla ShermanKids Female21.51

← Karate BalanceTick Tock →

Adult

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Challenge course 7

  1. 1Matthew BucknerAdult Male · 10 of 10 obstacles · 🔔 buzzer1:58.09
  2. 1Hannah FossetteAdult Female · 6 of 10 obstacles2:16.10
  3. 2Henry KatrekAdult Male · 9 of 10 obstacles · 🔔 buzzer2:18.55
  4. 2Kristen OwnbyAdult Female · 3 of 10 obstacles53.92
  5. 3Aiden BurleyAdult Male · 10 of 10 obstacles · 🔔 buzzer2:23.95
  6. 4Chad HohnAdult Male · 10 of 10 obstacles · 🔔 buzzer3:07.32
  7. 5Ricky VuAdult Male · 6 of 10 obstacles2:43.85

Highlights

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (7 of 7) · no falls · median 13.29 · fastest 7.50 (Matthew Buckner)

  2. 2Dropping ShelvesMoving Obstacles

    100% made it (7 of 7) · no falls · 1 retry · median 12.30 · fastest 7.67 (Hannah Fossette)

  3. 3Pole VaultSwing & Lache

    100% made it (7 of 7) · no falls · 1 retry · median 21.13 · fastest 10.81 (Matthew Buckner)

  4. 4Tic Tac BoardsJumps & Precision

    86% made it (6 of 7) · 1 fall · 1 retry · median 18.22 · fastest 11.12 (Matthew Buckner)

  5. 5Devil StepsBalance

    100% made it (6 of 6) · no falls · median 10.31 · fastest 6.15 (Henry Katrek)

  6. 100% made it (6 of 6) · no falls · 2 retries · median 8.94 · fastest 4.40 (Matthew Buckner)

  7. 7Pull-N-GoUpper Body & Grip

    67% made it (4 of 6) · 2 falls · 2 retries · median 20.50 · fastest 15.71 (Henry Katrek)

  8. 8Tick TockMoving Obstacles

    100% made it (4 of 4) · no falls · median 13.13 · fastest 11.05 (Henry Katrek)

  9. 9French Toast SticksUpper Body & Grip

    100% made it (4 of 4) · no falls · 1 retry · median 16.05 · fastest 13.44 (Matthew Buckner)

  10. 10Lobster TraverseUpper Body & Grip

    100% made it (3 of 3) · no falls · median 21.07 · fastest 17.40 (Matthew Buckner)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Upper Body & Grip85%Pull-N-Go, French Toast Sticks, Lobster Traverse
Jumps & Precision86%Tic Tac Boards
Swing & Lache100%Swingin Around, Pole Vault
Moving Obstacles100%Dropping Shelves, Tick Tock
Balance100%Devil Steps, Karate Balance

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Adult Female0 of 20%4.5Pull-N-Go1 fall
Adult Male4 of 580%9Pull-N-Go1 fall

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.