WNL XII Tier 1 Qualifier #1 Flow Course

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Teen only. Show everyone

Henry Katrek

Home gymThe Rig GymDivisionAdult Male

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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 2ndPlaceof 5 in Adult Male
  • 10 of 10Obstacles
  • 1:15.63Time
  • 🥇 Fastest in Adult Male on Lache Lane, Pipe Slider, Sonic Curve, Knock Knock, Doorknobs.
  • Lost the most time on Tarzan: 0.45 s slower than the Adult Male median.
  • Best obstacle: Lache Lane, 1st fastest of 5 in Adult Male.
  • Hit the buzzer: a full course clear.
Against the division medianFasterSlower
  1. Lache Lane−0.80 faster
  2. Spidey Swing−0.16 faster
  3. Tyler's Choice Balance−0.71 faster
  4. Come and Go−4.62 faster
  5. Pipe Slider−2.57 faster
  6. The Orbiter−0.70 faster
  7. Tarzan+0.45 slower
  8. Sonic Curve−0.68 faster
  9. Knock Knock, Doorknobs−2.04 faster
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane 🥇 Fastest in division2.172.97−0.80
2Spidey Swing3.854.01−0.16
3Tyler's Choice Balance8.619.32−0.71
4Come and Go16.8721.49−4.62
5Pipe Slider 🥇 Fastest in division4.567.13−2.57
6The Orbiter8.549.24−0.70
7Tarzan6.415.96+0.45
8Sonic Curve 🥇 Fastest in division5.295.97−0.68
9Knock Knock, Doorknobs 🥇 Fastest in division8.9210.96−2.04
10Hold Tight Buzzer10.41––

Challenge course

  • 2ndPlaceof 5 in Adult Male
  • 9 of 10Obstacles
  • 2:18.55Time
  • ⚡ Fastest of everyone on Tick Tock.
  • 🥇 Fastest in Adult Male on Devil Steps, Pull-N-Go.
  • Lost the most time on Karate Balance: 17.07 s slower than the Adult Male median.
  • Best obstacle: Devil Steps, 1st fastest of 5 in Adult Male.
  • Hit the buzzer: a full course clear.
Against the division medianFasterSlower
  1. Swingin Around+11.68 slower
  2. Dropping Shelves−2.75 faster
  3. Pole Vault−4.39 faster
  4. Tic Tac Boards−6.17 faster
  5. Devil Steps−7.36 faster
  6. Karate Balance+17.07 slower
  7. Pull-N-Go−5.97 faster
  8. Tick Tock−4.00 faster
  9. French Toast Sticks+5.71 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around21.459.77+11.68
2Dropping Shelves13.3316.08−2.75
3Pole Vault14.5618.95−4.39
4Tic Tac Boards12.0518.22−6.17
5Devil Steps 🥇 Fastest in division6.1513.51−7.36
6Karate Balance24.837.76+17.07
7Pull-N-Go 🥇 Fastest in division15.7121.68−5.97
8Tick Tock ⚡ Fastest of all11.0515.05−4.00
9French Toast Sticks Buzzer19.4213.71+5.71

Henry's two courses

ResultFlowChallenge
Place2nd2nd
Obstacles109
Time1:15.632:18.55
ClearYesYes

By obstacle type, both courses

  • Swing & Lache: made 5 of 5
  • Balance: made 3 of 3
  • Other: made 1 of 1
  • Moving Obstacles: made 4 of 4
  • Walls & Climbing: made 1 of 1
  • Upper Body & Grip: made 4 of 4
  • Jumps & Precision: made 1 of 1

Teen

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Challenge course 17

  1. 1Rylan LeichnerTeen Male · 10 of 10 obstacles · 🔔 buzzer2:19.98
  2. 1Ayla BertrandTeen Female · 10 of 10 obstacles · 🔔 buzzer3:32.75
  3. 2James HuckTeen Male · 10 of 10 obstacles · 🔔 buzzer2:44.64
  4. 2Analise NehnevajsaTeen Female · 9 of 10 obstacles2:47.81
  5. 3Jack OdellTeen Male · 10 of 10 obstacles · 🔔 buzzer3:09.93
  6. 3Capri CaldwellTeen Female · 9 of 10 obstacles3:40.16
  7. 4Stella RossiTeen Female · 8 of 10 obstacles3:34.32
  8. 4Connor SainsurinTeen Male · 6 of 10 obstacles1:41.48
  9. 5Logan TuckerTeen Female · 7 of 10 obstacles3:20.27
  10. 5Dylan FesslerTeen Male · 5 of 10 obstacles1:03.05
  11. 6Tanner CornellTeen Female · 7 of 10 obstacles3:42.13
  12. 6Dieter Werhahn ViensTeen Male · 3 of 10 obstacles56.39
  13. 7Riley CanterTeen Female · 4 of 10 obstacles1:39.17
  14. 7Agustin VegaTeen Male · 1 of 10 obstacles8.22
  15. 8Margaret MarkerTeen Female · 4 of 10 obstacles3:31.98
  16. 8Max CardinellTeen Male · 1 of 10 obstacles10.54
  17. 9Wyatt TurcoTeen Male · 1 of 10 obstacles20.22

Highlights

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (17 of 17) · no falls · 1 retry · median 10.54 · fastest 7.13 (James Huck)

  2. 2Dropping ShelvesMoving Obstacles

    82% made it (14 of 17) · 3 falls · 3 retries · median 15.20 · fastest 9.02 (Ayla Bertrand)

  3. 3Pole VaultSwing & Lache

    100% made it (14 of 14) · no falls · 4 retries · median 17.32 · fastest 11.29 (Jack Odell)

  4. 4Tic Tac BoardsJumps & Precision

    93% made it (13 of 14) · 1 fall · 3 retries · median 18.21 · fastest 11.03 (Rylan Leichner)

  5. 5Devil StepsBalance

    85% made it (11 of 13) · 2 falls · 2 retries · median 21.36 · fastest 9.41 (Rylan Leichner)

  6. 91% made it (10 of 11) · 1 fall · 1 retry · median 8.52 · fastest 5.04 (Jack Odell)

  7. 7Pull-N-GoUpper Body & Grip

    90% made it (9 of 10) · 1 fall · 4 retries · median 1:02.57 · fastest 25.10 (Rylan Leichner)

  8. 8Tick TockMoving Obstacles

    78% made it (7 of 9) · 2 falls · 3 retries · median 25.20 · fastest 14.89 (James Huck)

  9. 9French Toast SticksUpper Body & Grip

    86% made it (6 of 7) · 1 fall · 1 retry · median 15.55 · fastest 10.52 (Rylan Leichner)

  10. 10Lobster TraverseUpper Body & Grip

    67% made it (4 of 6) · 2 falls · 1 retry · median 26.77 · fastest 23.53 (Jack Odell)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Moving Obstacles81%Dropping Shelves, Tick Tock
Upper Body & Grip83%Pull-N-Go, French Toast Sticks, Lobster Traverse
Balance88%Devil Steps, Karate Balance
Jumps & Precision93%Tic Tac Boards
Swing & Lache100%Swingin Around, Pole Vault

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Teen Female1 of 813%7.3Lobster Traverse2 falls
Teen Male3 of 933%5.2Dropping Shelves3 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 12:03 PM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.