WNL XII Tier 1 Qualifier #1 Flow Course

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Eliana Bertrand

DivisionKids Female

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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 4thPlaceof 4 in Kids Female
  • 2 of 10Obstacles
  • 10.12Time to Last Obstacle
  • Lost the most time on Lache Lane: 0.65 s slower than the Kids Female median.
  • Best obstacle: Spidey Swing, 2nd fastest of 4 in Kids Female.
  • The run ended on Tyler's Choice Balance (obstacle 3 of 10).
Against the division medianFasterSlower
  1. Lache Lane+0.65 slower
  2. Spidey Swing−1.12 faster
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane4.453.80+0.65
2Spidey Swing5.676.79−1.12
3Tyler's Choice BalanceFell6.01–

Challenge course

  • 4thPlaceof 4 in Kids Female
  • 10 of 10Obstacles
  • 3:36.93Time
  • Lost the most time on Pull-N-Go: 29.90 s slower than the Kids Female median.
  • Hit the buzzer: a full course clear.
  • 1 retry used.
Against the division medianFasterSlower
  1. Swingin Around+0.66 slower
  2. Dropping Shelves+1.09 slower
  3. Pole Vault+6.60 slower
  4. Tic Tac Boards+20.05 slower
  5. Devil Steps+2.89 slower
  6. Karate Balance+2.03 slower
  7. Pull-N-Go+29.90 slower
  8. Tick Tock+4.56 slower
  9. French Toast Sticks+2.14 slower
  10. Lobster Traverse+10.49 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around6.846.18+0.66
2Dropping Shelves8.937.84+1.09
3Pole Vault23.6217.02+6.60
4Tic Tac Boards41.4121.36+20.05
5Devil Steps8.515.62+2.89
6Karate Balance10.007.97+2.03
7Pull-N-Go58.4928.59+29.90
8Tick Tock21.8717.31+4.56
9French Toast Sticks9.697.55+2.14
10Lobster Traverse Buzzer27.5717.08+10.49

Eliana's two courses

ResultFlowChallenge
Place4th4th
Obstacles210
Time10.12to last obstacle3:36.93
ClearNoYes

By obstacle type, both courses

  • Balance: made 2 of 3
  • Swing & Lache: made 4 of 4
  • Moving Obstacles: made 2 of 2
  • Jumps & Precision: made 1 of 1
  • Upper Body & Grip: made 3 of 3

Highlights

Flow course

  • 25Course clears41% of 61 runs
  • Pipe SliderMost falls7 falls · 13% of those who reached it
  • 59.66Fastest clearNathan Hohn · Elite Male
  • 7.3 of 10Average obstaclesmedian clear 1:20.42
How far runs gotMade itFell (number above)

Obstacle number · the full height is all 61 runs

1 more run has a result but no obstacle times from NinjaWorks, so it isn't in these numbers.

Challenge course

  • 24Course clears38% of 63 runs
  • Pull-N-GoMost falls12 falls · 24% of those who reached it
  • Pull-N-GoMost retries17 retries by 17 athletes
  • 1:58.09Fastest clearMatthew Buckner · Adult Male
  • 7.2 of 10Average obstaclesmedian clear 2:51.35
How far runs gotMade itFell (number above)

Obstacle number · the full height is all 63 runs

Flow course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Lache LaneSwing & Lache

    100% made it (61 of 61) · no falls · median 3.11 · fastest 1.61 (Blake Hohn)

  2. 2Spidey SwingSwing & Lache

    100% made it (61 of 61) · no falls · median 3.89 · fastest 3.08 (Ayla Bertrand)

  3. 89% made it (54 of 61) · 7 falls · median 8.07 · fastest 4.94 (Weston Justis)

  4. 94% made it (51 of 54) · 3 falls · median 13.07 · fastest 6.25 (Agustin Vega)

  5. 5Pipe SliderMoving Obstacles

    87% made it (45 of 52) · 7 falls · median 6.67 · fastest 3.26 (Kevin Sandelin)

  6. 6The OrbiterMoving Obstacles

    91% made it (42 of 46) · 4 falls · median 11.11 · fastest 5.96 (Nathan Hohn)

  7. 7TarzanSwing & Lache

    86% made it (37 of 43) · 6 falls · median 6.41 · fastest 4.26 (Conrad Schmidt)

  8. 8Sonic CurveWalls & Climbing

    95% made it (36 of 38) · 2 falls · median 5.64 · fastest 3.99 (Gabriel Calnan)

  9. 9Knock Knock, DoorknobsUpper Body & Grip

    84% made it (31 of 37) · 6 falls · median 10.96 · fastest 6.31 (Gabriel Calnan)

  10. 10Hold TightUpper Body & Grip

    81% made it (25 of 31) · 6 falls · median 10.46 · fastest 5.23 (Cohen Smith)

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (63 of 63) · no falls · 4 retries · median 10.54 · fastest 4.29 (Miron Edemskii)

  2. 2Dropping ShelvesMoving Obstacles

    92% made it (58 of 63) · 5 falls · 14 retries · median 12.38 · fastest 5.23 (Tina Vehar)

  3. 3Pole VaultSwing & Lache

    100% made it (58 of 58) · no falls · 9 retries · median 18.01 · fastest 9.03 (Conrad Schmidt)

  4. 4Tic Tac BoardsJumps & Precision

    95% made it (55 of 58) · 3 falls · 7 retries · median 20.88 · fastest 11.03 (Rylan Leichner)

  5. 5Devil StepsBalance

    96% made it (53 of 55) · 2 falls · 2 retries · median 13.35 · fastest 4.05 (Conrad Schmidt)

  6. 94% made it (50 of 53) · 3 falls · 8 retries · median 8.32 · fastest 3.79 (Weston Justis)

  7. 7Pull-N-GoUpper Body & Grip

    76% made it (38 of 50) · 12 falls · 17 retries · median 35.43 · fastest 11.00 (Conrad Schmidt)

  8. 8Tick TockMoving Obstacles

    74% made it (28 of 38) · 10 falls · 13 retries · median 21.87 · fastest 11.05 (Henry Katrek)

  9. 9French Toast SticksUpper Body & Grip

    96% made it (27 of 28) · 1 fall · 4 retries · median 13.71 · fastest 7.46 (Eva Myracle)

  10. 10Lobster TraverseUpper Body & Grip

    88% made it (22 of 25) · 3 falls · 2 retries · median 24.08 · fastest 13.87 (Tina Vehar)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeFlowChallenge
Upper Body & Grip82%Knock Knock, Doorknobs, Hold Tight84%Pull-N-Go, French Toast Sticks, Lobster Traverse
Moving Obstacles89%Pipe Slider, The Orbiter85%Dropping Shelves, Tick Tock
Balance89%Tyler's Choice Balance95%Devil Steps, Karate Balance
Other94%Come and Go–
Walls & Climbing95%Sonic Curve–
Jumps & Precision–95%Tic Tac Boards
Swing & Lache96%Lache Lane, Spidey Swing, Tarzan100%Swingin Around, Pole Vault

By division

Flow course

DivisionClearsAvg ObstaclesMost Falls
Kids Female2 of 450%7Tarzan1 fall
Kids Male2 of 2100%10–
Teen Female2 of 729%6.4Knock Knock, Doorknobs2 falls
Teen Male5 of 863%8.3Knock Knock, Doorknobs1 fall
Young Adult Female1 of 250%8.5Sonic Curve1 fall
Young Adult Male2 of 633%6.5Knock Knock, Doorknobs1 fall
Adult Female0 of 20%3Pipe Slider1 fall
Adult Male2 of 540%8.6Hold Tight2 falls
Masters Female0 of 30%4Pipe Slider3 falls
Masters Male5 of 956%8.4Hold Tight1 fall
Elite Female0 of 10%6Tarzan1 fall
Elite Male4 of 1233%7.1Hold Tight2 falls

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Kids Female4 of 4100%10–
Kids Male1 of 250%8.5Tick Tock1 fall
Teen Female1 of 813%7.3Lobster Traverse2 falls
Teen Male3 of 933%5.2Dropping Shelves3 falls
Young Adult Female2 of 2100%10–
Young Adult Male2 of 633%6.2Pull-N-Go2 falls
Adult Female0 of 20%4.5Pull-N-Go1 fall
Adult Male4 of 580%9Pull-N-Go1 fall
Masters Female0 of 30%5.3Tick Tock1 fall
Masters Male3 of 933%7.4Pull-N-Go3 falls
Elite Female0 of 10%6Pull-N-Go1 fall
Elite Male4 of 1233%7.5Tick Tock4 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:29 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.