WNL XII Tier 1 Qualifier #1 Flow Course

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Adult Female only. Show everyone

Cooper Hall

Home gymLevel UpDivisionElite Male

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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 11thPlaceof 12 in Elite Male
  • 2 of 10Obstacles
  • 5.31Time to Last Obstacle
  • Best obstacle: Spidey Swing, 2nd fastest of 12 in Elite Male.
  • The run ended on Tyler's Choice Balance (obstacle 3 of 10).
Against the division medianFasterSlower
  1. Lache Lane−0.24 faster
  2. Spidey Swing−0.24 faster
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane2.042.28−0.24
2Spidey Swing3.263.50−0.24
3Tyler's Choice BalanceFell6.84–

Challenge course

  • 2ndPlaceof 12 in Elite Male
  • 10 of 10Obstacles
  • 2:51.59Time
  • Lost the most time on Dropping Shelves: 4.81 s slower than the Elite Male median.
  • Best obstacle: Karate Balance, 2nd fastest of 11 in Elite Male.
  • Hit the buzzer: a full course clear.
Against the division medianFasterSlower
  1. Swingin Around−0.45 faster
  2. Dropping Shelves+4.81 slower
  3. Pole Vault+0.66 slower
  4. Tic Tac Boards+0.55 slower
  5. Devil Steps−0.64 faster
  6. Karate Balance−1.26 faster
  7. Pull-N-Go−4.49 faster
  8. Tick Tock−7.58 faster
  9. French Toast Sticks+2.56 slower
  10. Lobster Traverse−8.86 faster
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around7.197.64−0.45
2Dropping Shelves11.106.29+4.81
3Pole Vault15.3914.73+0.66
4Tic Tac Boards18.4317.88+0.55
5Devil Steps10.0710.71−0.64
6Karate Balance Top 3 · 3rd of all4.846.10−1.26
7Pull-N-Go30.7935.28−4.49
8Tick Tock22.8430.42−7.58
9French Toast Sticks13.0310.47+2.56
10Lobster Traverse Buzzer37.9346.79−8.86

Cooper's two courses

ResultFlowChallenge
Place11th2nd
Obstacles210
Time5.31to last obstacle2:51.59
ClearNoYes

By obstacle type, both courses

  • Balance: made 2 of 3
  • Swing & Lache: made 4 of 4
  • Moving Obstacles: made 2 of 2
  • Jumps & Precision: made 1 of 1
  • Upper Body & Grip: made 3 of 3

Adult Female

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Highlights

Challenge course

  • 0Course clears0% of 2 runs
  • Pull-N-GoMost falls1 fall · 100% of those who reached it
  • Tic Tac BoardsMost retries1 retry by 1 athlete
  • 4.5 of 7Average obstacles
How far runs gotMade itFell (number above)

Obstacle number · the full height is all 2 runs

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (2 of 2) · no falls · median 14.99 · fastest 13.35 (Kristen Ownby)

  2. 2Dropping ShelvesMoving Obstacles

    100% made it (2 of 2) · no falls · median 8.91 · fastest 7.67 (Hannah Fossette)

  3. 3Pole VaultSwing & Lache

    100% made it (2 of 2) · no falls · median 30.73 · fastest 30.41 (Kristen Ownby)

  4. 4Tic Tac BoardsJumps & Precision

    50% made it (1 of 2) · 1 fall · 1 retry · median 1:02.28 · fastest 1:02.28 (Hannah Fossette)

  5. 5Devil StepsBalance

    100% made it (1 of 1) · no falls · median 10.52 · fastest 10.52 (Hannah Fossette)

  6. 100% made it (1 of 1) · no falls · median 7.97 · fastest 7.97 (Hannah Fossette)

  7. 7Pull-N-GoUpper Body & Grip

    0% made it (0 of 1) · 1 fall · 1 retry

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Upper Body & Grip0%Pull-N-Go
Jumps & Precision50%Tic Tac Boards
Swing & Lache100%Swingin Around, Pole Vault
Moving Obstacles100%Dropping Shelves
Balance100%Devil Steps, Karate Balance

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Adult Female0 of 20%4.5Pull-N-Go1 fall

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.