WNL XII Tier 1 Qualifier #1 Flow Course

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Carter Lewis

Home gymMOTIVE School of MovementDivisionKids Male

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Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 1stPlaceof 2 in Kids Male
  • 10 of 10Obstacles
  • 1:23.94Time
  • 🥇 Fastest in Kids Male on Spidey Swing, Tyler's Choice Balance, Come and Go, The Orbiter, Sonic Curve, Knock Knock, Doorknobs, Hold Tight.
  • Hit the buzzer: a full course clear.
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane2.95––
2Spidey Swing 🥇 Fastest in division5.44––
3Tyler's Choice Balance 🥇 Fastest in division5.54––
4Come and Go 🥇 Fastest in division8.44––
5Pipe Slider5.73––
6The Orbiter 🥇 Fastest in division17.94––
7Tarzan13.07––
8Sonic Curve 🥇 Fastest in division4.94––
9Knock Knock, Doorknobs 🥇 Fastest in division8.34––
10Hold Tight Buzzer 🥇 Fastest in division11.57––

Challenge course

  • 2ndPlaceof 2 in Kids Male
  • 7 of 10Obstacles
  • 1:50.37Time to Last Obstacle
  • 🥇 Fastest in Kids Male on Dropping Shelves, Tic Tac Boards, Devil Steps.
  • The run ended on Tick Tock (obstacle 8 of 10).
  • 2 retries used.
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around Top 3 · 2nd of all4.69––
2Dropping Shelves 🥇 Fastest in division7.71––
3Pole Vault25.11––
4Tic Tac Boards 🥇 Fastest in division19.80––
5Devil Steps 🥇 Fastest in division7.61––
6Karate Balance12.34––
7Pull-N-Go33.10––
8Tick TockFell––

Carter's two courses

ResultFlowChallenge
Place1st2nd
Obstacles107
Time1:23.941:50.37to last obstacle
ClearYesNo

By obstacle type, both courses

  • Moving Obstacles: made 3 of 4
  • Swing & Lache: made 5 of 5
  • Balance: made 3 of 3
  • Other: made 1 of 1
  • Walls & Climbing: made 1 of 1
  • Upper Body & Grip: made 3 of 3
  • Jumps & Precision: made 1 of 1

Highlights

Challenge course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Swingin AroundSwing & Lache

    100% made it (63 of 63) · no falls · 4 retries · median 10.54 · fastest 4.29 (Miron Edemskii)

  2. 2Dropping ShelvesMoving Obstacles

    92% made it (58 of 63) · 5 falls · 14 retries · median 12.38 · fastest 5.23 (Tina Vehar)

  3. 3Pole VaultSwing & Lache

    100% made it (58 of 58) · no falls · 9 retries · median 18.01 · fastest 9.03 (Conrad Schmidt)

  4. 4Tic Tac BoardsJumps & Precision

    95% made it (55 of 58) · 3 falls · 7 retries · median 20.88 · fastest 11.03 (Rylan Leichner)

  5. 5Devil StepsBalance

    96% made it (53 of 55) · 2 falls · 2 retries · median 13.35 · fastest 4.05 (Conrad Schmidt)

  6. 94% made it (50 of 53) · 3 falls · 8 retries · median 8.32 · fastest 3.79 (Weston Justis)

  7. 7Pull-N-GoUpper Body & Grip

    76% made it (38 of 50) · 12 falls · 17 retries · median 35.43 · fastest 11.00 (Conrad Schmidt)

  8. 8Tick TockMoving Obstacles

    74% made it (28 of 38) · 10 falls · 13 retries · median 21.87 · fastest 11.05 (Henry Katrek)

  9. 9French Toast SticksUpper Body & Grip

    96% made it (27 of 28) · 1 fall · 4 retries · median 13.71 · fastest 7.46 (Eva Myracle)

  10. 10Lobster TraverseUpper Body & Grip

    88% made it (22 of 25) · 3 falls · 2 retries · median 24.08 · fastest 13.87 (Tina Vehar)

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeChallenge
Upper Body & Grip84%Pull-N-Go, French Toast Sticks, Lobster Traverse
Moving Obstacles85%Dropping Shelves, Tick Tock
Jumps & Precision95%Tic Tac Boards
Balance95%Devil Steps, Karate Balance
Swing & Lache100%Swingin Around, Pole Vault

By division

Challenge course

DivisionClearsAvg ObstaclesMost Falls
Kids Female4 of 4100%10–
Kids Male1 of 250%8.5Tick Tock1 fall
Teen Female1 of 813%7.3Lobster Traverse2 falls
Teen Male3 of 933%5.2Dropping Shelves3 falls
Young Adult Female2 of 2100%10–
Young Adult Male2 of 633%6.2Pull-N-Go2 falls
Adult Female0 of 20%4.5Pull-N-Go1 fall
Adult Male4 of 580%9Pull-N-Go1 fall
Masters Female0 of 30%5.3Tick Tock1 fall
Masters Male3 of 933%7.4Pull-N-Go3 falls
Elite Female0 of 10%6Pull-N-Go1 fall
Elite Male4 of 1233%7.5Tick Tock4 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:29 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.