WNL XII Tier 1 Qualifier #1 Flow Course

Competition Analytics

WNL XII Tier 1 Qualifier #1 + #2 · Sat–Sun, Nov 7–8, 2026 at NinjaFit

Showing Masters Female only. Show everyone

Blake Hohn

Home gymLevel UpDivisionElite Male

📸 Share Blake's results on Instagram

Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.

Flow course

  • 7thPlaceof 12 in Elite Male
  • 8 of 10Obstacles
  • 48.06Time to Last Obstacle
  • ⚡ Fastest of everyone on Lache Lane.
  • 🥇 Fastest in Elite Male on Pipe Slider.
  • Lost the most time on Sonic Curve: 1.31 s slower than the Elite Male median.
  • Best obstacle: Lache Lane, 1st fastest of 12 in Elite Male.
  • The run ended on Knock Knock, Doorknobs (obstacle 9 of 10).
Against the division medianFasterSlower
  1. Lache Lane−0.67 faster
  2. Spidey Swing−0.22 faster
  3. Tyler's Choice Balance+0.34 slower
  4. Come and Go−2.18 faster
  5. Pipe Slider−1.90 faster
  6. The Orbiter−0.18 faster
  7. Tarzan+0.29 slower
  8. Sonic Curve+1.31 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Lache Lane ⚡ Fastest of all1.612.28−0.67
2Spidey Swing3.283.50−0.22
3Tyler's Choice Balance7.016.67+0.34
4Come and Go13.4915.67−2.18
5Pipe Slider 🥇 Fastest in division3.805.70−1.90
6The Orbiter6.867.04−0.18
7Tarzan6.406.11+0.29
8Sonic Curve5.614.30+1.31
9Knock Knock, DoorknobsFell9.52–

Challenge course

  • 4thPlaceof 12 in Elite Male
  • 10 of 10Obstacles
  • 3:38.69Time
  • 🥇 Fastest in Elite Male on Tic Tac Boards.
  • Lost the most time on Tick Tock: 28.38 s slower than the Elite Male median.
  • Best obstacle: Tic Tac Boards, 1st fastest of 11 in Elite Male.
  • Hit the buzzer: a full course clear.
  • 1 retry used.
Against the division medianFasterSlower
  1. Swingin Around+0.34 slower
  2. Dropping Shelves−0.44 faster
  3. Pole Vault−3.38 faster
  4. Tic Tac Boards−6.44 faster
  5. Devil Steps+1.21 slower
  6. Karate Balance+2.93 slower
  7. Pull-N-Go+5.87 slower
  8. Tick Tock+28.38 slower
  9. French Toast Sticks+9.04 slower
  10. Lobster Traverse+8.86 slower
#ObstacleTimeMedian of the Division+/− vs the Median
1Swingin Around7.897.55+0.34
2Dropping Shelves6.346.78−0.44
3Pole Vault11.7615.14−3.38
4Tic Tac Boards 🥇 Fastest in division12.0818.52−6.44
5Devil Steps11.6410.43+1.21
6Karate Balance8.695.76+2.93
7Pull-N-Go39.9034.03+5.87
8Tick Tock54.1125.73+28.38
9French Toast Sticks19.5110.47+9.04
10Lobster Traverse Buzzer46.7937.93+8.86

Blake's two courses

ResultFlowChallenge
Place7th4th
Obstacles810
Time48.06to last obstacle3:38.69
ClearNoYes

By obstacle type, both courses

  • Upper Body & Grip: made 3 of 4
  • Swing & Lache: made 5 of 5
  • Balance: made 3 of 3
  • Other: made 1 of 1
  • Moving Obstacles: made 4 of 4
  • Walls & Climbing: made 1 of 1
  • Jumps & Precision: made 1 of 1

Masters Female

Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.

Highlights

Flow course: obstacle by obstacle

In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.

90% or more made it70–89%Under 70%

  1. 1Lache LaneSwing & Lache

    100% made it (3 of 3) · no falls · median 5.39 · fastest 5.33 (Ashley Kiser)

  2. 2Spidey SwingSwing & Lache

    100% made it (3 of 3) · no falls · median 6.30 · fastest 5.51 (Ashley Kiser)

  3. 100% made it (3 of 3) · no falls · median 21.81 · fastest 11.89 (Ashley Kiser)

  4. 100% made it (3 of 3) · no falls · median 24.25 · fastest 15.90 (Ashley Kiser)

  5. 5Pipe SliderMoving Obstacles

    0% made it (0 of 3) · 3 falls

By obstacle type

How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.

TypeFlow
Moving Obstacles0%Pipe Slider
Swing & Lache100%Lache Lane, Spidey Swing
Balance100%Tyler's Choice Balance
Other100%Come and Go

By division

Flow course

DivisionClearsAvg ObstaclesMost Falls
Masters Female0 of 30%4Pipe Slider3 falls

Analytics by NinjaHQ (opens in a new tab). From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.