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BZ Bella Zimmerman “Bells”
Home gym The LAB At Boynton BeachDivision Young Adult Female📸 Share Bella's results on Instagram
Each obstacle against the median of the other athletes in the same division who completed it. Green is faster, orange slower.
Flow course 2nd Place of 2 in Young Adult Female 7 of 10 Obstacles 1:29.85 Time to Last Obstacle 🥇 Fastest in Young Adult Female on Lache Lane . The run ended on Sonic Curve (obstacle 8 of 10). Challenge course 2nd Place of 2 in Young Adult Female 10 of 10 Obstacles 3:30.34 Time 🥇 Fastest in Young Adult Female on Tic Tac Boards , Tick Tock . Hit the buzzer: a full course clear. 2 retries used. Bella's two courses Result Flow Challenge Place 2nd 2nd Obstacles 7 10 Time 1:29.85to last obstacle 3:30.34 Clear No Yes
By obstacle type, both courses Walls & Climbing : made 0 of 1Swing & Lache : made 5 of 5Balance : made 3 of 3Other : made 1 of 1Moving Obstacles : made 4 of 4Jumps & Precision : made 1 of 1Upper Body & Grip : made 3 of 3Young Adult Every athlete in this group, best place first. Tap a name for their run, obstacle by obstacle. Everything below shows this group only.
Highlights Flow course 🔔 3 Course clears 38% of 8 runs 🔥 Knock Knock, Doorknobs Most falls 1 fall · 25% of those who reached it ⚡ 1:06.74 Fastest clear Conrad Schmidt · Young Adult Male📊 7 of 10 Average obstacles median clear 1:24.83 How far runs got Made it Fell (number above)1 Lache Lane: 8 reached it, 8 made it, 0 fell 2 Spidey Swing: 8 reached it, 8 made it, 0 fell 1 3 Tyler's Choice Balance: 8 reached it, 7 made it, 1 fell 1 4 Come and Go: 7 reached it, 6 made it, 1 fell 5 Pipe Slider: 6 reached it, 6 made it, 0 fell 6 The Orbiter: 6 reached it, 6 made it, 0 fell 1 7 Tarzan: 6 reached it, 5 made it, 1 fell 1 8 Sonic Curve: 5 reached it, 4 made it, 1 fell 1 9 Knock Knock, Doorknobs: 4 reached it, 3 made it, 1 fell 10 Hold Tight: 3 reached it, 3 made it, 0 fell 🔔 3 hit the buzzer
Obstacle number · the full height is all 8 runs
Flow course: obstacle by obstacle In course order. The bar is the share of athletes who reached the obstacle and made it. Tap an obstacle for every division, gender and age group.
90% or more made it 70–89% Under 70%
100% made it (8 of 8) · no falls · median 2.89 · fastest 1.78 (Conrad Schmidt )
100% made it (8 of 8) · no falls · median 4.26 · fastest 3.28 (Conrad Schmidt )
88% made it (7 of 8) · 1 fall · median 7.93 · fastest 7.07 (Carlos Gonzalez )
86% made it (6 of 7) · 1 fall · median 18.47 · fastest 10.11 (Tina Vehar )
100% made it (6 of 6) · no falls · median 8.22 · fastest 5.11 (Conrad Schmidt )
100% made it (6 of 6) · no falls · median 11.93 · fastest 6.95 (Conrad Schmidt )
83% made it (5 of 6) · 1 fall · median 7.02 · fastest 4.26 (Conrad Schmidt )
80% made it (4 of 5) · 1 fall · median 5.88 · fastest 4.20 (Conrad Schmidt )
75% made it (3 of 4) · 1 fall · median 9.19 · fastest 7.67 (Conrad Schmidt )
100% made it (3 of 3) · no falls · median 11.40 · fastest 7.47 (Conrad Schmidt )
By obstacle type How often athletes made it through each kind of obstacle, hardest first: a quick guide to what to train next.
Type Flow Walls & Climbing 80% Sonic Curve Other 86% Come and Go Upper Body & Grip 86% Knock Knock, Doorknobs, Hold Tight Balance 88% Tyler's Choice Balance Swing & Lache 95% Lache Lane, Spidey Swing, Tarzan Moving Obstacles 100% Pipe Slider, The Orbiter
Analytics by NinjaHQ (opens in a new tab) . From the official NinjaWorks timing. Updated Nov 8, 11:52 AM; this page catches up about every 10 minutes during the competition. A fall is a run that ended on that obstacle. Medians and fastest times count only completed obstacles.